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Old May 17th, 2005, 08:58 AM   #1
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Vet Auction Timeline - should we shorten the hours till a player is sold?

With 48 hours from the last bid for each player to sell, this Vet Auction may literally take all summer. If every team filled thier entire roster, we'll be bidding on upwards of 360 players. At a minimum 240 players will be bid on. Do the math, September may be unrealistic.

Should we consider a shorter time limit?

Maybe 24 hours for bids made Sunday through Thursday, and 48 hours for Friday and Saturday bids?

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Old May 17th, 2005, 09:00 AM   #2
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

:GoodPost :GoodPost :GoodPost

:bling :bling :bling

:agree :agree :agree
please please please
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Old May 17th, 2005, 09:02 AM   #3
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Yes, agreed. Wholeheartedly.
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Old May 17th, 2005, 09:08 AM   #4
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

I'm cool with 24 hours, but can we just suspend the weekend clock? I'm all for moving the thing along, but I don't like the idea of people winning bids by cathcing people sleeping on the weekend. If we bump it up to 24 hours, it would more than make up for it.
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Old May 17th, 2005, 09:08 AM   #5
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

I was just running the numbers in my head as well!:agree :thanks
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Old May 17th, 2005, 09:12 AM   #6
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Nittany Dodgers
I'm cool with 24 hours, but can we just suspend the weekend clock? I'm all for moving the thing along, but I don't like the idea of people winning bids by cathcing people sleeping on the weekend. If we bump it up to 24 hours, it would more than make up for it.
I like this idea too. June is going to be a crazy month for me since I am traveling every weekend. I was going to have to leave a bid sheet with someone, but pausing the clock would be better.
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Old May 17th, 2005, 09:12 AM   #7
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Nittany Dodgers
I'm cool with 24 hours, but can we just suspend the weekend clock? I'm all for moving the thing along, but I don't like the idea of people winning bids by cathcing people sleeping on the weekend. If we bump it up to 24 hours, it would more than make up for it.
You thinking a Friday bid would sell on Monday... what about a Saturday or Sunday bid, when would they sell?

I'm ok with that if you can clarify it some.
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Old May 17th, 2005, 09:13 AM   #8
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

FYI - I think this would have to a unanimous vote since the auction has started already.
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Old May 17th, 2005, 09:13 AM   #9
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

can we wait until after memorial day? if not i'll be even more screwed as i will more than likely be without any internet access from next Monday through Memorial Day (in the mountains outside of Asheville, NC). if not I'll have to find a way to survive. if we can get a decision today that will give me some time to plan for the time i will be gone and have a friend fill in for me. sorry.
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Old May 17th, 2005, 09:15 AM   #10
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Liquid Swords
can we wait until after memorial day? if not i'll be even more screwed as i will more than likely be without any internet access from next Monday through Memorial Day (in the mountains outside of Asheville, NC). if not I'll have to find a way to survive. if we can get a decision today that will give me some time to plan for the time i will be gone and have a friend fill in for me. sorry.
This thing is going to take along time as it is, I don't think we can pause it for 2 weeks.

Now as for Memorial Day weekend, I can see a pause thru Monday for that (though I'll be around).
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Old May 17th, 2005, 09:16 AM   #11
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Preds
You thinking a Friday bid would sell on Monday... what about a Saturday or Sunday bid, when would they sell?

I'm ok with that if you can clarify it some.
The way CDL does it is that a Sat or Sun bid are treated like they were placed as soon as the clock starts back up Monday at Midnight (or is it Sunday at midnight - the minute before 12:01 AM Monday).

So those auctions (if no other bids are place) would close 24 hours later at Midnight.
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Old May 17th, 2005, 09:16 AM   #12
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Preds
This thing is going to take along time as it is, I don't think we can pause it for 2 weeks.

Now as for Memorial Day weekend, I can see a pause thru Monday for that (though I'll be around).
in that case i vote against a reduction to a 24 hour clock. had it been decided before FA began it'd be a different story. sorry.
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Old May 17th, 2005, 09:25 AM   #13
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Liquid Swords
in that case i vote against a reduction to a 24 hour clock. had it been decided before FA began it'd be a different story. sorry.
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Old May 17th, 2005, 09:26 AM   #14
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Liquid Swords
in that case i vote against a reduction to a 24 hour clock. had it been decided before FA began it'd be a different story. sorry.
Are you looking for a pause until after memorial day, or just waiting until memorial day to start the 24 hour clock?
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Old May 17th, 2005, 09:26 AM   #15
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Skippy the One Eyed Beagle
The way CDL does it is that a Sat or Sun bid are treated like they were placed as soon as the clock starts back up Monday at Midnight (or is it Sunday at midnight - the minute before 12:01 AM Monday).

So those auctions (if no other bids are place) would close 24 hours later at Midnight.
That is what I was thinking as well.
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Old May 17th, 2005, 09:30 AM   #16
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

the 24 hour clock is fine by me. I always get screwed up with handling the weekends but another option might be to increase the minimum bids. $5 bids can be thrown out to keep a player in play and that can allow things to drag on. Not sure what increments might make sense but it is another option.
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Old May 17th, 2005, 09:39 AM   #17
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Philadelphia Freedom
the 24 hour clock is fine by me. I always get screwed up with handling the weekends but another option might be to increase the minimum bids. $5 bids can be thrown out to keep a player in play and that can allow things to drag on. Not sure what increments might make sense but it is another option.
I do not think the bid increments need to be changed, shorter timer yes, bid increments, no.

Now, as for Brian's question to Pat... how about a 48 hour clock through Memorial day, and then changing to a 24 hour clock on May 31'st with a weekend pause?
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Old May 17th, 2005, 09:39 AM   #18
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Philadelphia Freedom
the 24 hour clock is fine by me. I always get screwed up with handling the weekends but another option might be to increase the minimum bids. $5 bids can be thrown out to keep a player in play and that can allow things to drag on. Not sure what increments might make sense but it is another option.
Actually, I was going to be away the 21rd through 25 as well, and the minimum bid was going to be my strategy to keep things rolling while I am out. I can target a few guys and thereby get the clock to extend while I'm away.

I am fine either way with the 24 or 48 hours, the 24 clock wasn't going to be a huge difference (and if things keep up, will mean very little as most guys will average being on the blocks for a few weeks I would assume). Again, anyone I have an interest in will just get a small bid while I am away to "keep them alive."
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Old May 17th, 2005, 10:23 AM   #19
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

I agree we should shorten it to 24 hours. Seems realistic to get things finished. I'd rather do it now, rather than wait until late June to decide we aren't going to make it.
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Old May 17th, 2005, 10:50 AM   #20
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

I am also in favor of going to 24 hours. However, weekends are a different manner ... like the idea of any bid made over the weekend counting as being made at 12:01 Monday morning (or Sunday night depending how you look at it).

The question then is when does the weekend start?

Also for weekends would the clock then just be suspended from that start of the weekend until 12:01 Monday? As an example say we had a cut off as 6 pm Friday for the weekend, when would a guy be considered sold for a bid made in the following scenarios?
7 pm Thursday ... assume at 1 am Monday morning
5 am Friday ... assume at 11 am Monday morning
5 pm Friday .... assume 11 pm Monday night
6 pm Friday or later, anytime Saturday or Sunday, etc ... assume 12:01 am Tuesday morning

In the above situations if someone is away for 3 days over the weekend they are probably okay but if are away for 4 days then they may not be able to get a bid in that they wanted but don't see how we can avoid this.

Last edited by keepers; May 17th, 2005 at 10:51 AM. Reason: typos
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Old May 17th, 2005, 10:56 AM   #21
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by keepers
I am also in favor of going to 24 hours. However, weekends are a different manner ... like the idea of any bid made over the weekend counting as being made at 12:01 Monday morning (or Sunday night depending how you look at it).

The question then is when does the weekend start?

Also for weekends would the clock then just be suspended from that start of the weekend until 12:01 Monday? As an example say we had a cut off as 6 pm Friday for the weekend, when would a guy be considered sold for a bid made in the following scenarios?
7 pm Thursday ... assume at 1 am Monday morning
5 am Friday ... assume at 11 am Monday morning
5 pm Friday .... assume 11 pm Monday night
6 pm Friday or later, anytime Saturday or Sunday, etc ... assume 12:01 am Tuesday morning

In the above situations if someone is away for 3 days over the weekend they are probably okay but if are away for 4 days then they may not be able to get a bid in that they wanted but don't see how we can avoid this.
To avoid having to do math, in CDL we paused the clock at 12:01 AM (midnight) Saturday.

So in your scenarios they would end:

7 pm Thursday ... Friday at 7pm
5 am Friday ... Monday at 5 am
5 pm Friday .... Monday at 5 pm
12:02 am Saturday or later, anytime Saturday or Sunday, etc ... Tuesday at Midnight

This just made the math a lot easier to keep track of.
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Old May 17th, 2005, 10:58 AM   #22
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by keepers
I am also in favor of going to 24 hours. However, weekends are a different manner ... like the idea of any bid made over the weekend counting as being made at 12:01 Monday morning (or Sunday night depending how you look at it).

The question then is when does the weekend start?

Also for weekends would the clock then just be suspended from that start of the weekend until 12:01 Monday? As an example say we had a cut off as 6 pm Friday for the weekend, when would a guy be considered sold for a bid made in the following scenarios?
7 pm Thursday ... assume at 1 am Monday morning
5 am Friday ... assume at 11 am Monday morning
5 pm Friday .... assume 11 pm Monday night
6 pm Friday or later, anytime Saturday or Sunday, etc ... assume 12:01 am Tuesday morning

In the above situations if someone is away for 3 days over the weekend they are probably okay but if are away for 4 days then they may not be able to get a bid in that they wanted but don't see how we can avoid this.
If this was adopted, the Friday clock would run until midnight, otherwise it would be too hard to track. If you are leaving on a Friday before 6, you have until monday morning to get back, so why stop the clock at 6 pm?

As far as people being gone for extended periods of time, I would assume just about everyone is going to experience this. You either have to have a proxy, or get yourself to a computer, or you lose out. There's nothing we can do about this. I know I will miss time due to vacation, but those are the brakes.
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Old May 17th, 2005, 11:00 AM   #23
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by keepers
I am also in favor of going to 24 hours. However, weekends are a different manner ... like the idea of any bid made over the weekend counting as being made at 12:01 Monday morning (or Sunday night depending how you look at it).

The question then is when does the weekend start?

Also for weekends would the clock then just be suspended from that start of the weekend until 12:01 Monday? As an example say we had a cut off as 6 pm Friday for the weekend, when would a guy be considered sold for a bid made in the following scenarios?
7 pm Thursday ... assume at 1 am Monday morning
5 am Friday ... assume at 11 am Monday morning
5 pm Friday .... assume 11 pm Monday night
6 pm Friday or later, anytime Saturday or Sunday, etc ... assume 12:01 am Tuesday morning

In the above situations if someone is away for 3 days over the weekend they are probably okay but if are away for 4 days then they may not be able to get a bid in that they wanted but don't see how we can avoid this.
1st off, for the sake of ease, we need to keep the sell points at the same times as the last high bid in most cases. Tracking when a player will sell will be insane if we don't.

If we suspend on weekends, that would be at 12:01am Saturday till 11:59pm Sunday. Also, ALL times are Eastern time.

IMO, weekend bids are the only bids that we would treat as starting at 12:00am on Monday morning. All others should be 24 hours from their bid time, with Friday bids closing at the same time on Monday.
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Old May 17th, 2005, 11:02 AM   #24
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Nittany Dodgers
Are you looking for a pause until after memorial day, or just waiting until memorial day to start the 24 hour clock?
Answer: just waiting until memorial day to start the 24 hour clock.

If it's possible to keep the 48 hour clock through memorial day and then start the 24 hour clock on or after memorial day, it would work out for me. if possible and everyone is cool with that, if not i'll find a friend who can try to wing it for me while i'm in the boondocks.

Quote:
Originally Posted by Liquid Swords
can we wait until after memorial day?
I guess I needed to be more specific in my earlier post and state "can we wait until after memorial day to start start the 24 hour clock (down from 48 hours)"
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Old May 17th, 2005, 11:06 AM   #25
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

I like stopping it at midnight and then picking up the clock again on Sunday morning. It's just easier.

Also, as far as going away, not being available, etc.: I agree with Nittany Dodgers, it's up to you to make a way to deal with it. That's the way it goes. Otherwise, with summer vacations, we will be stopping or changing the clock every other week.
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Old May 17th, 2005, 11:10 AM   #26
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Saturday at 12:01 am (Friday midnight) sounds good to me as it does keep the math simple as the clock would simply be suspended for 48 hours until Monday at 12:01 am.

I agree that everyone is going to be affected by holidays, etc. and those are the brakes. Don't think we should start making exceptions for various weekends, I especially feel strongly about this since I am in Canada and some our of holidays are different ... this weekend is a long weekend for us, not the weekend after, July 1st vs July 4th, Labor day is the same but hope we are done by then
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Old May 17th, 2005, 11:11 AM   #27
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Liquid Swords
Answer: just waiting until memorial day to start the 24 hour clock.

If it's possible to keep the 48 hour clock through memorial day and then start the 24 hour clock on or after memorial day, it would work out for me. if possible and everyone is cool with that, if not i'll find a friend who can try to wing it for me while i'm in the boondocks.


I guess I needed to be more specific in my earlier post and state "can we wait until after memorial day to start start the 24 hour clock (down from 48 hours)"
I think we should be able to do that. Basically your no vote now turns into a yes vote after Memorial day. I think that should fly.
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Old May 17th, 2005, 11:11 AM   #28
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

yup
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Old May 17th, 2005, 11:15 AM   #29
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

Quote:
Originally Posted by Nittany Dodgers
I think we should be able to do that. Basically your no vote now turns into a yes vote after Memorial day. I think that should fly.
And like I said if everyone else wants to start the 24 hour clock immediately, the sooner it's decided the better so that I have a little time to find a friend to fill in for me during my vacation.
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Old May 17th, 2005, 11:21 AM   #30
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Default Re: Vet Auction Timeline - should we shorten the hours till a player is sold?

not to complicate matters, but why not implement the 24 hour clock for this week, stop on Friday midnight, and then start after memorial day. We'd really get the benefits early on of having the short clock this first week (it is only Tuesday).
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