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Old May 16th, 2005, 08:59 AM   #1
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Default 2005 SAC'D Vet Auction Rules

For the most part, the SAC'D Vet auction will follow the Off-Season Free Agent Rules as outlined below, with a couple exceptions.
  1. Each Team must nominate a minimum of 20 players (teams may opt to nominate more).
  2. Each team must always keep 2 players in play, 1 being and IOP, and the other and IDP for the 1st 8 picks on each side of the ball. After you have nominated 8 IDP's you can then nominate either IOP or IDP if you wish.
  3. No team can have more than 2 players in play that they started the bidding on during their 1st 20 nominations.
  4. When a player you opened bidding on sells (regardless to whom), you must nominate a new player within 24 hours as per #2 above.
  5. Please follow the same formatting in the title threads as you did for the Rookie Draft.
  6. Once a player goes unbid upon for 48 hours he is considered SOLD to the high bidder. That player will immediatly count against the cap of the winning team. Remember, teams must always stay under the cap year round in SAC'd, if you exceed the cap, you have only 24 hours to get under.
  7. Minumum bids are 100 in SAC'd, see section 6 below for the minimum bid increments (which vary based on the current bidding level).
  8. Contract years are not due until the end of the Off-Season Free Agency period in late August.
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8C. Off-Season Free Agent Bidding 1. Off-Season Free Agent biding will open on May 16th each year and close the day after the 3rd NFL Pre-Season game (for most teams) at 11:59pm.

1. The bidding day lasts from 12:00 AM ET until 11:59 PM ET. Bids will be posted on the SAC'D Message Board under the Free Agency & the Waiver Wire forum.

A player will still be considered available until he hasn't been bid on for a period of 48 hours (72 hours for bids made on Friday or Saturday). If for any reason there is a problem with the league message board, we'll default back to a Bid Announcement system which will involve all bids being e-mailed to the entire league and summarized each night.

Please compose all threads with the following header: Position, Player, NFL Team for example RB, Ricky Williams, Miami. Then list your bid amount and player to be released (if any) in the body of the message. Subsequent bids can be made by just replying with an increased bid in the body of the message.

2. Teams are expected to responsibly manage their own salary obligations. Total bids that exceed the 20,000 CB's salary cap will be permitted, as it is not likely that all bids will be winners. However, if a team should have winning bids that exceed the salary cap, punitive action will be taken.

If a team has winning bids for more players than it has room for, the team will have 24 hours to comply with the roster and salary cap limits. After 24 hours, if the offending team is not in compliance, roster penalties will be assessed.

3. Teams will be allowed to place single and multiple bids that exceed their remaining cap room. However, if bids are won that result in exceed the salary cap or roster limit, the team will have 24 hours to comply with the caps, or penalties will be assessed.

4. Teams must also responsibly manage their 30 Active Roster slots and 8 Taxi Squad slots. Teams will not be permitted to exceed 30 players on their Active Rosters at any time. If a team has winning bids for more players than it has room for, the team will have 24 hours to make appropriate cuts to fit the new players on their rosters, or roster penalties will be assessed

5. Once a bid is made, it must remain the high bid for a period of 48 hours (72 hours for Friday and Saturday bids). If no other team makes a higher during this period, the bid is considered a "winner" and the team making the bid receives the rights to the player and is responsible for the salary bid. If a higher bid is received during this period, then a new 48 hour period for the higher bid will begin. Teams may not challenge, or raise their own bids. Basically, a bid must stand unchallenged for 48 hours to be a winner. An Example:

Buffalo bids 200 CB's for TE Antonio Gates on Sunday, July 20th at 10pm. The 48 hour period begins at 10 PM Sunday. Other teams will have all day Monday and most of Tuesday to make a higher bid. The bidding period will end at 10 PM Tuesday unless a higher bid is made. If no higher bid has been placed before this time, the Buffalo bid is the winner.

However, if a higher bid had been received, say on Monday, the 21st, then a new 48 hour period would be established, beginning at the time of the new bid.

6. Bidding increments. Bidding will be subject to minimum increments of increase over previous bids. Meaning that bids must exceed the highest posted bid by a minimum amount. Highest posted bids are the bids which are posted in the draft sheets at the web site. The following increment schedule will be followed:

Highest posted bid: 100-999 = Minimum increment is 5
Highest posted bid: 1000-1999 = Minimum increment is 20
Highest posted bid: 2000+ = Minimum increment is 50

Therefore, if the highest posted bid on Drew Brees is 373, a competing bid must be at least 378 in order to be accepted. If Torry Holt currently carries a 1230 CB bid, the minimum bid allowed would be 1250. And if LaDainian Tomlinson is currently at 3220, the minimum allowable bid would be 3270. Simple enough, right?

High bids will be tracked and reported on the league message board. These will serve as the official record of bidding. The message board will be updated every day and will reflect only the high bids for each player as of the end of the previous bidding day. The Bid Sheets will report the high bid amount, the team making the bid, and the status of the bid (when it will become a winner).

7. Bid amounts may NOT BE WITHDRAWN or changed.

Once a team has won the bidding for a player and it is determined that his salary will not place the team in violation of the salary cap, he is on the payroll. If he is subsequently cut, he will impact the salary cap of the team with the 20% guaranteed portion of his salary.

8. Players may be traded to other teams, and released during Off Season Free Agency. Once a player is released (even if he was only on the roster for 1 day), however, the releasing teams cap will be penalized 20% of the released players salary for the upcoming season. Players CANNOT be traded however, until they have their contract years assigned.

9. Off Season Free Agency will end the day after the 3rd Preseason game ends (for most NFL teams). For 2005 that will be on August 29th at 11:59 PM. At that time, all active bids will be finalized. For any player with an active (not yet final) bid, the highest bid to be electronically postmarked (determined by the mail server time-stamp) prior to this time will be declared the winning bid. In Season Free Agency will open the day after.

Last edited by Preds; May 16th, 2005 at 09:18 AM.
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Old May 27th, 2005, 03:55 PM   #2
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Default Re: 2005 SAC'D Vet Auction Rules

Here's a question:

What do we do if I have filled my 18 IOP slots with bids of players but I still have nominations left. If I nominate someone and no one else bids on that person, wouldn't I then be exceeding my roster size? This does not seem to make sense. Maybe I am missing something. You auction veterans have something on this?
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Old May 27th, 2005, 04:35 PM   #3
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Default Re: 2005 SAC'D Vet Auction Rules

Quote:
Originally Posted by randilover
Here's a question:

What do we do if I have filled my 18 IOP slots with bids of players but I still have nominations left. If I nominate someone and no one else bids on that person, wouldn't I then be exceeding my roster size? This does not seem to make sense. Maybe I am missing something. You auction veterans have something on this?
In a normal auction, you stop nominating and bidding on players when your roster is full. I would assume your minimum requirement of nominations would end if your roster is full, though of course you still could nominate players if you wanted to.
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Old May 27th, 2005, 04:38 PM   #4
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Default Re: 2005 SAC'D Vet Auction Rules

Teams are required to nominate a minimum of 8 IOP's and 8 IDP's, as well as 4 flex for either or... keep that in mind when your bidding.

If you acquire 18 IOP's before putting your 8-12 up, then get ready to make some cuts or trades.
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Old May 27th, 2005, 04:40 PM   #5
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Default Re: 2005 SAC'D Vet Auction Rules

Quote:
Originally Posted by Preds
Teams are required to nominate a minimum of 8 IOP's and 8 IDP's, as well as 4 flex for either or... keep that in mind when your bidding.

If you acquire 18 IOP's before putting your 8-12 up, then get ready to make some cuts or trades..
I wouldn't be worrying about going over your roster limits. At the prices that are currently flying, most of us will be out of money long before we are out of roster slots....

Last edited by Preds; May 27th, 2005 at 04:43 PM.
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Old May 27th, 2005, 04:45 PM   #6
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Default Re: 2005 SAC'D Vet Auction Rules

no joke...
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Old May 27th, 2005, 04:46 PM   #7
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Default Re: 2005 SAC'D Vet Auction Rules

Quote:
Originally Posted by Preds
Teams are required to nominate a minimum of 8 IOP's and 8 IDP's, as well as 4 flex for either or... keep that in mind when your bidding.

If you acquire 18 IOP's before putting your 8-12 up, then get ready to make some cuts or trades.
I'm sorry, but that makes absolutely no sense.
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Old May 27th, 2005, 04:58 PM   #8
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Default Re: 2005 SAC'D Vet Auction Rules

from my understanding of what Mike said, you HAVE to bid at least 8-12 players. So, bid and earn your own players, or hope everyone else wants your bids (before you fill your roster). That's the way I read it...
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Old May 27th, 2005, 05:13 PM   #9
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Default Re: 2005 SAC'D Vet Auction Rules

Yeah, but didn't Rami post a thread that you have to fill your roster, or did I misunderstand something. I have to check on that one.
Quote:
Originally Posted by Burt the Butcher
I wouldn't be worrying about going over your roster limits. At the prices that are currently flying, most of us will be out of money long before we are out of roster slots....
EDIT: We are required to have a minimum. That was my concern, but I thought the minimum was 18/12, but that is maximum. Confusion reigns supreme.

Last edited by randilover; May 27th, 2005 at 05:16 PM.
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