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Old April 15th, 2005, 07:28 PM   #1
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Default Contract Years

We've discussed increasing the cap, but have forgotten to talk about increasing the contract years cap.

Currently the limit in the Frenzy is 38 years on the Active Roster and 20 years on the Taxi Squad (the Practice Squad has no cap). That averages out to 2.111 years per player on the Active Roster, and 4 years per player on the Taxi Squad.

Since it looks like we're going with a 30 player roster and 8 player Taxi Squad, I propose the following caps

Active Roster (30 players) - 65 years (an average of 2.167)
Taxi Squad (8 players) - 35 years (an average of 4.375)

These are both slightly higher (very slightly), but the cap years are not a weird # like 63 or 32 this way.

Anyone have opinions on this?
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Old April 15th, 2005, 09:00 PM   #2
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Default Re: Contract Years

I think that's fine
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Old April 15th, 2005, 09:01 PM   #3
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Default Re: Contract Years

Quote:
Originally Posted by Preds
We've discussed increasing the cap, but have forgotten to talk about increasing the contract years cap.

Currently the limit in the Frenzy is 38 years on the Active Roster and 20 years on the Taxi Squad (the Practice Squad has no cap). That averages out to 2.111 years per player on the Active Roster, and 4 years per player on the Taxi Squad.

Since it looks like we're going with a 30 player roster and 8 player Taxi Squad, I propose the following caps

Active Roster (30 players) - 65 years (an average of 2.167)
Taxi Squad (8 players) - 35 years (an average of 4.375)

These are both slightly higher (very slightly), but the cap years are not a weird # like 63 or 32 this way.

Anyone have opinions on this?
Sounds good to me. I don't see anything wrong with it.
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Old April 15th, 2005, 09:10 PM   #4
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Default Re: Contract Years

sure why not
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Old April 15th, 2005, 09:25 PM   #5
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Default Re: Contract Years

No problem here.
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Old April 15th, 2005, 11:03 PM   #6
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Default Re: Contract Years

I'd advocate 32 years for an 8 man TS, only because with the current 4 year average, there is really no pinch as far as contract years. I thought we wanted some strategy? With 35 years, you would really never be in a position to have to make a decision of how many contract years to assign a player if they are going to the TS (only that you would have to eventually fit them on the active roster). I won't fight tooth an nail, but I'd propose 32 or 30 years for the TS.
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Old April 15th, 2005, 11:33 PM   #7
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Default Re: Contract Years

Quote:
Originally Posted by Nittany Dodgers
I'd advocate 32 years for an 8 man TS, only because with the current 4 year average, there is really no pinch as far as contract years. I thought we wanted some strategy? With 35 years, you would really never be in a position to have to make a decision of how many contract years to assign a player if they are going to the TS (only that you would have to eventually fit them on the active roster). I won't fight tooth an nail, but I'd propose 32 or 30 years for the TS.
Well part of the Taxi Squads MO is to develop players to a degree. By going with 30 years we're limiting that aspect moreso than we do in the Frenzy, 32 years is dead on the same avg, but one of those #'s instead of something like 35 which is easier to grasp (and remember) and barely raises the average.
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Old April 16th, 2005, 12:53 AM   #8
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Default Re: Contract Years

Quote:
Originally Posted by Preds
Well part of the Taxi Squads MO is to develop players to a degree. By going with 30 years we're limiting that aspect moreso than we do in the Frenzy, 32 years is dead on the same avg, but one of those #'s instead of something like 35 which is easier to grasp (and remember) and barely raises the average.
Ummm, why is 35 easier to remember than 32?
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Old April 16th, 2005, 08:59 AM   #9
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Default Re: Contract Years

Eventhough there is a requirement for more starters since we are using IDPs, the increase in roster size will mean that we ultimately have more guys that we wouldn't want signed to more than 1 year in any case and we have more flexibility with who we will sign overall ... believe that ultimately more offensive players will be signed relative to defensive. So think that we should be slightly less than the numbers that have for Frenzy rather than more on a per player basis.

Thinking 60 & 30.

Also, as we go forward it will be easier to increase these numbers rather than decrease them if we find we need to make some adjustments.

Last edited by keepers; April 16th, 2005 at 09:04 AM.
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Old April 16th, 2005, 03:00 PM   #10
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Default Re: Contract Years

agreed to keepers.... we don't need a directly proportional raise on TS and PS slots, since most people wil use them for O, unless we have some restrictions. LIke a TS for DEF and OFF, which I wouldn't mind.
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Old April 16th, 2005, 10:27 PM   #11
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Default Re: Contract Years

Quote:
Originally Posted by Preds
Well part of the Taxi Squads MO is to develop players to a degree. By going with 30 years we're limiting that aspect moreso than we do in the Frenzy, 32 years is dead on the same avg, but one of those #'s instead of something like 35 which is easier to grasp (and remember) and barely raises the average.
But my point is that it is barely limited at all at this point. Expanding the number of years reduces all strategies. If you need me to dig up your old posts regarding "needing to make touch roster decisions" from previous years, I will. Also, if it is a bad thing to have odd numbers like a 32 year cap, why do we have an 18 man roster with a 38 year cap? Should we look into changing that next year?
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Old April 17th, 2005, 05:17 PM   #12
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Default Re: Contract Years

WHat Brian said.
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Old April 18th, 2005, 08:35 AM   #13
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Default Re: Contract Years

I am fine with either of the 2 major proposals that are out there.
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Old April 18th, 2005, 08:37 AM   #14
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Default Re: Contract Years

Quote:
Originally Posted by Nittany Dodgers
But my point is that it is barely limited at all at this point. Expanding the number of years reduces all strategies. If you need me to dig up your old posts regarding "needing to make touch roster decisions" from previous years, I will. Also, if it is a bad thing to have odd numbers like a 32 year cap, why do we have an 18 man roster with a 38 year cap? Should we look into changing that next year?
He convinced me.
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Old April 18th, 2005, 12:38 PM   #15
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Default Re: Contract Years

I am for lower contract years.
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Old April 19th, 2005, 10:11 AM   #16
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Default Re: Contract Years

Should we put this up to vote?

option 1: 65 Active, 35 Taxi

option 2: 60 Active, 32 Taxi

option 3: 60 Active, 30 Taxi
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Old April 25th, 2005, 11:39 AM   #17
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Default Re: Contract Years

bump:

One person hasn't voted. This has not been determined. If not a winner, then we'll take top two and re-vote
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Old April 25th, 2005, 11:44 AM   #18
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Default Re: Contract Years

Quote:
Originally Posted by The Immortal Ramirez
bump:

One person hasn't voted. This has not been determined. If not a winner, then we'll take top two and re-vote
Mutts need to vote in this one (vote the 2nd option (60/32) Jake so we have a consensus ;))
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Old April 25th, 2005, 11:53 AM   #19
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Default Re: Contract Years

:YingYang talk about telling someone what to do???

Not that he wouldn't have voted that way anyway
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Old April 25th, 2005, 11:54 AM   #20
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Default Re: Contract Years

Quote:
Originally Posted by The Immortal Ramirez
:YingYang talk about telling someone what to do???

Not that he wouldn't have voted that way anyway
, just trying to push things along.

So you like the new ying yang smilie eh? :YingYang
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Old April 25th, 2005, 12:25 PM   #21
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Default Re: Contract Years

Quote:
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, just trying to push things along.

So you like the new ying yang smilie eh? :YingYang
Like the new smileys. Just wondering if the :Stupid can be aliesed to :ramirez:
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Old April 25th, 2005, 12:27 PM   #22
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Default Re: Contract Years

Quote:
Originally Posted by Skippy the One Eyed Beagle
Like the new smileys. Just wondering if the :Stupid can be aliesed to :ramirez:
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Old April 25th, 2005, 01:21 PM   #23
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Default Re: Contract Years

Quote:
Originally Posted by Skippy the One Eyed Beagle
Like the new smileys. Just wondering if the :Stupid can be aliesed to :ramirez:
backoff, Kerry.:armed
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