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Old April 14th, 2005, 02:24 PM   #1
The Immortal Ramirez
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Default Increase Taxi/DS for IDP

Yes...same with IR
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Old April 14th, 2005, 02:25 PM   #2
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Default Re: Increase Taxi/DS for IDP

I agree (how much bigger I am not sure).
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Old April 14th, 2005, 02:40 PM   #3
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Default Re: Increase Taxi/DS for IDP

I propose the Taxi go from 5 to 8, and the Practice squad from 3 to 6, with two players able to be added to the Practice squad each year (depending on how we adjust the draft).
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Old April 14th, 2005, 02:53 PM   #4
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Default Re: Increase Taxi/DS for IDP

I need to look at difference between Taxi & Practice Squad in your book of rules. CDL only had DS (and three players at that). So, this seems like a lot to me.
I do NOT want to have increasing Practice/DS/Taxi. TOO MANY IMO
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Old April 14th, 2005, 02:55 PM   #5
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Default Re: Increase Taxi/DS for IDP

Rami,
Remeber that they also have only 18 active spots vs 24-26 active in CDL.

It works out to about the same # of players.
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Old April 14th, 2005, 03:33 PM   #6
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Default Re: Increase Taxi/DS for IDP

Quote:
Originally Posted by The Immortal Ramirez
I need to look at difference between Taxi & Practice Squad in your book of rules. CDL only had DS (and three players at that). So, this seems like a lot to me.
I do NOT want to have increasing Practice/DS/Taxi. TOO MANY IMO
I think you'dr misunderstanding what Brian means by adding only 2 to the PS per year.

He's proposing an 8 player Taxi (which can only be added to via the draft or trade of a Taxi eligible player) and a 6 player Practice Squad (which you can only add 2 players too per year via the draft only from rounds 5 and 6 or whatever we define). So after our 1st season, and when we have a rookir draft year 1 of the Practice Squad will consist of no more than 2 players. In year 2, no more than 4, maxing out in the 3rd year with a max of 6 players at any one time.

Does that make more sense to you?
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Old April 15th, 2005, 11:14 AM   #7
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Default Re: Increase Taxi/DS for IDP

Mike,
Thanks for the explanation. yes, it makes sense now (did not initially) - I initially read it as increasing the MAX number of players allowed.

I would agree with this proposal Dodgers recommended.

I would like to amend it by adding to increase IR from 3 players to 5 (simple math - if you have 3 IR for 18 players, add 12 more should be 2 more IR spots).

I would like to vote on this as well. If not, let's get some more discussion on issues people have.
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Old April 15th, 2005, 11:20 AM   #8
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Default Re: Increase Taxi/DS for IDP

I am good with 5 or 6
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Old April 15th, 2005, 11:26 AM   #9
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Default Re: Increase Taxi/DS for IDP

Quote:
Originally Posted by Preds
I think you'dr misunderstanding what Brian means by adding only 2 to the PS per year.

He's proposing an 8 player Taxi (which can only be added to via the draft or trade of a Taxi eligible player) and a 6 player Practice Squad (which you can only add 2 players too per year via the draft only from rounds 5 and 6 or whatever we define). So after our 1st season, and when we have a rookir draft year 1 of the Practice Squad will consist of no more than 2 players. In year 2, no more than 4, maxing out in the 3rd year with a max of 6 players at any one time.

Does that make more sense to you?
OK, since I stayed up until 2am doing my taxes, and back at it 7am this morning, and I really haven't had time to read the rules, can someone give me a brief explanation of Taxi Squad vs. DS? I'll assume DS is the same as in CDL, unless told otherwise...
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Old April 15th, 2005, 11:33 AM   #10
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Default Re: Increase Taxi/DS for IDP

Quote:
Originally Posted by paulsonpatch
OK, since I stayed up until 2am doing my taxes, and back at it 7am this morning, and I really haven't had time to read the rules, can someone give me a brief explanation of Taxi Squad vs. DS? I'll assume DS is the same as in CDL, unless told otherwise...
Umm, know the Taxi Squad (TS) is much different from the CDL's DS.

I'll start with the Practice Squad (PS), it's a purely developmental tool for late draft picks. The only way to get a player placed on your teams Practice squad is to draft them in rounds 5 or 6 (assuming a 6 round draft). You cannot place more than 2 players on your PS each year, and can never have more than 6 at any given time (at least that's the proposed size).

If you activate a guy off the PS to the Taxi Squad (TS) or Active roster, they can never go back. Whereas TS players can move up and down (at a cost).

The Taxi Squad is literally that. It's a developmental tool, but one you can use periodically (at a cost). The only way to place a guy on the TS is via the draft, or trade of a TS eligible player. Once on the TS, the player can be called up (kind of like a minor league system) and play on the active roster at his current contract, however, if you choose to send a guy back down to the TS, you will increase his base salary by 25 for every week of the NFL season (including byes) that he was on the active roster. This increase will never roll back. The TS is currently 5 players in the Frenzy, but the proposal on the table is to make it 8.

Does this explanation help? Questions?
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Old April 20th, 2005, 04:15 PM   #11
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Default Re: Increase Taxi/DS for IDP

No real chatter here, so I put it to a vote...
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Old April 20th, 2005, 04:19 PM   #12
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Default Re: Increase Taxi/DS for IDP

Quote:
Originally Posted by Preds
Umm, know the Taxi Squad (TS) is much different from the CDL's DS.

I'll start with the Practice Squad (PS), it's a purely developmental tool for late draft picks. The only way to get a player placed on your teams Practice squad is to draft them in rounds 5 or 6 (assuming a 6 round draft). You cannot place more than 2 players on your PS each year, and can never have more than 6 at any given time (at least that's the proposed size).

If you activate a guy off the PS to the Taxi Squad (TS) or Active roster, they can never go back. Whereas TS players can move up and down (at a cost).

The Taxi Squad is literally that. It's a developmental tool, but one you can use periodically (at a cost). The only way to place a guy on the TS is via the draft, or trade of a TS eligible player. Once on the TS, the player can be called up (kind of like a minor league system) and play on the active roster at his current contract, however, if you choose to send a guy back down to the TS, you will increase his base salary by 25 for every week of the NFL season (including byes) that he was on the active roster. This increase will never roll back. The TS is currently 5 players in the Frenzy, but the proposal on the table is to make it 8.

Does this explanation help? Questions?
What happens if you cut a player from Taxi Squad? Cap hit or no? I assume there is no hit for cutting a player from Practice Squad?
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Old April 20th, 2005, 04:20 PM   #13
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Default Re: Increase Taxi/DS for IDP

Quote:
Originally Posted by paulsonpatch
What happens if you cut a player from Taxi Squad? Cap hit or no? I assume there is no hit for cutting a player from Practice Squad?
As long as the player has never been on the Active Roster there is no cap hit to release a player off the Taxi Squad, however, if a player is activated (even for just 1 week) and sent back down a full cap hit applies.
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