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#1 |
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PredsFF.com Portal News Reporters
Join Date: Apr 2004
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Frenzy currently has 2 players max for IR. CDL currently has 3 max for IR. However, Frenzy has it that anyone listed as " Questionable, Doubtful or Out on any NFL.com weekly injury reports" CDL has it where they can only be placed on IR if they are on NFL.com IR. Frenzy has player being in IR minimum of 4 weeks; CDL has it that if you are on IR, you are gone for the year. Both have players on IR still having 50% cap hit. CDL has that IR does not count toward active roster total. Frenzy doesn't say anything (only about total cap years). Any thoughts on this. I personally feel if we are adding IDP, we should move IR total to 4 or 5. Last edited by The Immortal Ramirez; April 20th, 2005 at 04:38 PM. Reason: program lower-cased the "R" in IR and it looked silly |
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#2 | |
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Supreme FF Dominator
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#3 | |
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*****istrator
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#4 | |
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SAC'D
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#5 | |
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General Member
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#6 | |
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Feeding Frenzy
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#7 | |
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#8 | |
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Feeding Frenzy
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#9 |
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im sick of voting...
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#10 | |
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PredsFF.com Portal News Reporters
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I personally think IR means IR. Not questionable or doubtful... If someone (ie: Steve Smith) is gone for the year, you should be able to put him on IR and get someone else (still taking 50% cap hit on Smith). If Duce Staley (and I know from personal experience:Banghead ) is off for four weeks, well, tough. He'll be back and he's just dead weight on your roster -- just like in the NFL. The NFL does not put questionable players on IR...only if they're out for the year. That's my opinion |
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#11 |
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Frenzy IR is not the same one of the main reasons is because the active rosters are not as deep. We will be carrying 6-8 less players and injuries could kill you if you had to cut someone to get a emergency backup for a couple weeks.
The mandatory 4 week thing makes it so you cant just use it as a deep bench. |
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#12 | |
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#13 | |
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#14 | |
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Makes sense. |
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#15 | |
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SAC'D
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#16 | |
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Guys aren't just dumped on IR without consequence, there is a cost of losing their services for what is often a key period of time. |
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#17 |
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SAC'D
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I like the Frenzy rules of 4 weeks and a player listed as doubtful or out is eligible for IR (don't know that questionable should be eligible). However, prefer 3 over 4.
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#18 | |
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#19 | |
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Supreme FF Dominator
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#20 | |
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Putting a guy on IR free's up 50% of their cap space while their on IR< and 1 contract year. But if you want to reactivate them down the line you need to be under the cap and the roster limit. That means if you have to cut a guy to get under either limit you do that to bring the player back. And a cap hit will be assessed. I'll also note that if a guy returns to the field you are NOT forced to reactivate him after 4 weeks... it's optional. |
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#21 |
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PredsFF.com Portal News Reporters
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It appears everyone is fine with the Frenzy rules on IR. Are there any people against it. If no one is against it, we don't need to vote to implement it...then the only vote will be on the number of spots.
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#22 |
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NF-FFL, CDL, & SAC'D
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Fine
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#23 |
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PredsFF.com Portal News Reporters
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Putting to a vote
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#24 | |
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*****istrator
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Also, I think the Frenzy format (length on IR) shouldn't be up for vote here... this is still in essance a Frenzy league. The size of the IR is what the vote should be. |
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#25 |
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it was never fully agreed on to do it Frenzy style. majority of those who replied agreed, but I for one did not. So, I put it to a vote. Yes, I added the 6 week thing because if I WERE to go with Frenzy style, I would go for 1/2 the season, rather than 4 weeks.
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#26 | |
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*****istrator
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#27 |
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PredsFF.com Portal News Reporters
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Can't deny that.
I was just putting it to a vote... so majority rules. I'll probably lose, but it doesn't mean I can' "go down swinging" |
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#28 |
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Frenzy and SAC'D
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would it be better to limit the IR to 4 max with 2 IOP max and 2 IDP max? or does it really matter? just a thought that crossed my mind as i was voting.
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#29 | |
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#30 | |
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Supreme FF Dominator
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