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Old February 1st, 2005, 12:01 PM   #1
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Default 2005 Rules Discussion - Taxi and Development Squad Official Proposal

Here is the text of the official proposal thus far. Also, as other references to the Development Squad in the current rules will be adjust to reflect the new name of the Taxi Squad:

6B. Taxi Squad

Each team will be allowed a 5 player Taxi Squad for players with 0-3 years of NFL experience (Players entering their 4th NFL season are NOT eligible for the Taxi Squad ). There is no Cyber Buck cap to the Taxi Squad, but there is a 20 year contract cap. Taxi Squad cyberbuck and contract year caps will not count against a team's regular cap unless a player is activated to the active roster.

Players on the Taxi Squad can be promoted to the active roster at any time the active roster can accommodate the salary and contract years.

Players can be demoted back to the Taxi Squad as long as they remain eligible for the Taxi Squad as defined in paragraph 1 of this section, and an open roster spot remains on the Taxi Squad. Also, players demoted back to the Taxi Squad receive a bonus to their current year salary based on the number of consecutive weeks on the active roster immediately prior to their demotion as set forth in the following scale. The bonus is immediate, and the following years performance bonuses and 10% increase are on top of the bonus:

1 week - 25 cb salary increase
2 weeks - 50 cb salary increase
3 weeks - 75 cb salary increase
4 weeks - 100 cb salary increase
5 weeks - 125 cb salary increase
6 weeks - 150 cb salary increase
7 weeks - 175 cb salary increase
8+ weeks - 200 cb salary increase:p:p


Multiple bonuses will be paid for multiple promotions/demotions in the same year. If a player is promoted, demoted, and promoted again, the consecutive weeks begins over again, and a second demotion will result in a second bonus being paid.:p:p

If a player is promoted to the active roster for any period of time, and subsequently cut, the team receives a full cap hit to their active roster salary cap for that player, regardless if the player was on the active roster or development squad at the time of the cut.:p:p

6C. Practice Squad

Each team will have a Practice Squad of no more than three players. There is no cyber buck, or contract cap to the Practice Squad. Practice Squad cyberbuck and contract year caps will not count against a team's regular cap unless a player is activated to the active roster.

Players on the Practice Squad can be promoted to the active roster at any time the active roster can accommodate the salary and contract years.

Players can only be placed on the Practice Squad from the annual rookie draft, and only 4th round selections are eligible for the Practice Squad. Only one player per team can be placed on the Practice Squad each year, so if a team has acquired multiple 4th round picks through compensation or trade, only one such pick would be eligible for the Practice Squad.

Once activated from the Practice Squad to either the Taxi Squad or the Active Roster, a player may never be placed back on the Practice Squad.

A player initially assigned to the Taxi Squad or the Active Roster cannot be placed on the Practice Squad. A player must be signed to the Practice Squad by the contract assignment deadline for the respective year to retain Practice Squad eligibility.

Players may not be traded from one teams Practice Squad to another team’s. Players are only eligible for the Practice Squad of the team that drafted them.

Last edited by Preds; February 2nd, 2005 at 10:56 AM. Reason: cleaned up some of the verbiage
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